Conference, Festival & Market
Whether you love VR, you are afraid of it, you work for it, you build for it or you are just curious about the most disrupting medium of this century. There is something for you at the Annual Summit of the World VR Forum.
Director and President Neal Hartman is the Director and President of the CineGlobe Film Festival at CERN as well as part of the committee of Festival Tous Ecrans and a member of the programming committee for the new art space le D.I.X.
Balthazar started working in VR in 2011, when it was still a film-school project. Since then, Balthazar became one of the very first VR-native artist in the world. He founded Innerspace in 2014. Working in Korea, the US and in France, Balthazar is one of the world’s finest artist in the field of VR. His piece Firebird : La Péri has received numerous awards for both innovation and artistic direction.
Lily Baldwin is a filmmaker and dancer. Noteworthy film work includes “Swallowed" from "Collective Unconscious," Sleepover LA,” "A Juice Box Afternoon,” and "Sea Meadow," as well as music videos for artists such as Blood Orange, The Forms, Joan Osborne, Fassine and Cat Martino (Sufjan Stevens), to name a few. She directed "Misty Copeland", a documentary for Glamour’s Women of the Year Awards and premiered "Through You," a VR project co-directed with Saschka Unseld at Sundance.
Nicolas Becquet is a journalist and head of digital platforms at L'Echo, financial and economic newspapers in Belgium.
Antoine Cayrol created his production company FATCAT FILMS in 2005. In November 2013, FATCAT FILMS incorporates the audiovisual group PREMIERE HEURE and became its digital label. In 2014 he creates a second production company specializing in the production of content for virtual reality, OKIO STUDIO, by partnering with Pierre Zandrowicz and Lorenzo Benedetti.
Sylvain is the Founder and Technology Director of Artanim, a multidisciplinary motion capture lab in Switzerland and Founder and CTO of Dreamscape Immersive Inc, a VR entertainment company developping location-based VR experiences.
Research Director at Artanim & CTO at Dreamscape Immersive Her work focus on the interdisciplinary use of motion capture from 3D animation, live performances to movement science, orthopedics and sports medicine. Her research interests include joint biomechanics – in particular the 3D modeling, motion analysis and simulation of native or prosthetic joints – VR/AR, real time motion interaction and 3D body scanning. The results of her research have been published in more than sixty international journals and conferences.
Senior Vice President of China Culture Industrial Investment Fund (CCIIF) Management Co., Ltd.Mr. Chen joined the Fund in 2012. He has been in charge of the Strategy & Research team of the fund, and now he is the head of an Investment team
Professor With a Ph.D. in Electrical Engineering, Prof. Ebrahimi is the author or the co-author of more than 200 research publications, and holds 14 patents. Currently Professor at EPFL heading its Multimedia Signal Processing Group, he is also a member of IEEE, SPIE, ACM and IS&T. Prof. Ebrahimi has initiated more than two-dozen National, European and International cooperation projects with leading companies and research institutes around the world and he had key contributions to MPEG-4 and JPEG 2000. He is also a member of Scientific Advisory Board of various start-up and established companies in the general field of Information Technology.
Tanna Frederick is a producer, director, actress, and activist. Frederick has been hard at work producing the series, DEFROST in collaboration with Randal Kleiser, a revolutionary virtual reality experience using the Oculus Rift. She has a great skill for seeking out talented and dedicated individuals for her team.
Senior Programmer Shari joined the programming team in 1998 and currently focuses on U.S. and World Cinema dramatic features, as well as films that experiment and push the boundaries of conventional storytelling. She is also the Chief Curator and driving creative force behind New Frontier at Sundance, a program highlighting work that expands cinema culture through the convergence of film, art and new media technology.
CEO Jaunt is pioneering the future of creative storytelling through cinematic virtual reality. Founded in 2013, Jaunt is the leading developer of the hardware, software, tools, and applications to enable cinematic VR and put the power of virtual reality in the hands of today’s best content creators.
Virtual Reality Producer & Co-Founder Fifer Garbesi is a virtual reality documentarian from Northern California focussing on underground culture. She has produced award-winning content in Ghana, Tanzania, Cuba, Spain, and The United States.
Research Assistant Professor She holds a B.F.A. in Photo/Film/Interactive Media and an M.F.A. in Electronic Visualization from the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) where she was a research assistant on large-scale computing efforts for networked virtual reality (VR) sponsored by the National Science Foundation.
Professor at the Behavioural Science Institute and Chair of the Developmental Psychopathology program With a at PhD in developmental psychology at the University of Toronto, Isabela Granic is currently Professor and Chair of the Developmental Psychopathology department at Radboud University, in the Netherlands. Equally a co-founder of The PlayNice Institute, her research focuses on the positive effects of playing video games, including the cognitive, emotional and social benefits.
Deputy Director Former senior researcher in VR and cognitive neuroscience with a PhD for his research on virtual reality exposure therapy, Bruno Herbelin is currently the deputy director of the EPFL Center for Neuroprosthetics.
Engineering Lead Dominik Kaeser is an Engineering Lead at Google, where he runs the team behind Google Earth VR.
Mario Kenyon is an innovative new talent in the industry, beginning his career in theater and transitioning to producing feature films and VR. He is currently Head of Production at Furious M and focused on VR after coming across the technology a few years ago. He is currently working with The Laboratory of Cognitive Neuroscience at the École Polytechnique Fédérale de Lausanne in Switzerland to construct experimental paradigms that test how presence and character embodiment in VR narratives affect the physiological and cognitive mental states.
Dr. Patrik Künzler, a medical doctor from the University of Zürich and brain researcher from MIT, develops user interfaces for VR based on medicine and neuroscience at Limbic Life with a focus on natural 3D navigation, body-intelligence, and emotional states.
Associate Director Sophie Lamparter is an Associate Director at Swissnex San Francisco, Switzerland’s innovation outpost. By building networks in science, technology, art, and innovation, she has spearheaded interdisciplinary programs at the edges of art-technology and art-science. She has organized and curated exhibitions and programs in media, digital and data arts, interaction and game design, robotics, VR, AR, architecture, and urbanism. Sophie's most recent initiative is DART 17, a creative incubator for interactive projects. www.dart17.com
Hadrien is the CEO of Innerspace VR, which has been at the forefront of VR entertainment since 2014, with some of the first games and narrative pieces available on the Gear VR/Oculus platform
Described as a “storyteller and world shaper,” Nadya Lev is a multimedia artist, technologist, and CEO of Aconite: a mixed reality storytelling platform that sits at the intersection of narrative and gaming
Founder & Creative Director Dr Barbara Lippe is a video-game-art-director-turned-actor perfectly bridging interactive and dramatic principles. She has always been a visionary, developing video games and virtual worlds in Tokyo and Vienna before finding pleasure in performing Shakespeare on London’s West End stages.
Vangelis Lympouridis is a distinct producer, researcher, technologist and innovator in the areas of Virtual Reality and Whole Body Interaction. He is the founder of Enosis VR and he worked with Google Play and the iconic rock band Queen to direct and produce the Bohemian Rhapsody Experience, a highly innovative mobile VR app available for Android and iOS. Enosis is developing content, B2B projects and joint R&D ventures in strategic partnership with leading technology corporations interested in VR such as Google, Microsoft, Dolby Laboratories, General Motors and HP Labs.
Paul I. Menes is the AV-rated (Preeminent) Co-Head of Entertainment and Media at ADLI Law Group. He provides “Creative Solutions for Creative People”, to his clients in North America, Europe, Japan and Australia.
EP / VP Business Development As a founding member of Reel FX, Peil has participated in the studios significant growth over the past 22 years which now employs 315 team members in their 75,000 square foot Dallas and 17,000 square foot Santa Monica studios. Most recently Peil was attached as Executive Producer on The Book of Life, from Reel FX and 20th Century Fox, directed by Jorge R. Gutierrez and produced by Guillermo Del Toro and Brad Booker.
Susanna Pollack is the President of Games for Change, the leading global advocate for the power of games and virtual realities as drivers of social impact. In her role there, she produces the annual Games for Change Festival, the largest gaming event in New York, dubbed by national media as “the Sundance of video games.”
Denise Quesnel is a researcher of the immersive realities, specifically creation and design of virtual/augmented reality content and interfaces. Graduate student at the iSpace Lab, at SFU's School of Interactive Arts and Technology in Vancouver Canada, her work also involves R&D as Director of Research for The Sawmill motion capture studio, and previously Research Associate at Emily Carr University of Art + Design, and a R&D consultant for a variety of VFX/post-production studios around the world. She created SIGGRAPH Conferences' VR Village program.
Executive Director Credited by Fast Company with “making neuroscience into a playground for the hot tech du jour”, Amy Robinson Sterling is the Executive Director of EyeWire, a game to map the brain. She has advised The White House OSTP and the US Senate on crowdsourcing and open innovation and she helped create the world’s first neuroscience virtual reality experience. Sterling has written for Vice, the BBC, Nature, and Scientific American. She was named to the Forbes 30 Under 30 in 2015 and the World Economic Forum Global Shapers in 2017.
Psychologist and Neuroscientist at the University of Geneva Professor David Rudrauf is a psychologist and neuroscientist at the University of Geneva, FAPSE, and a member of the Swiss _Center for Affective Sciences. He directs the Laboratory of Multimodal Modeling of Emotion and Feeling on the Campus Biotech in Geneva. His current research focuses on integrating his computational model of embodied consciousness with virtual reality and robotics in order to study the normal and pathological mechanisms of the mind.
Chief Executive Officer and Chief Digital Officer Stefan Rupp focus on these areas has allowed Mr. Rupp to adeptly oversee the growth, structure and development of Swisscom Event & Media Solutions AG, and he played a key role in the financial turnaround of the business, as well. Mr. Rupp has amassed a wealth of knowledge and experience over the course of an illustrious career that spans more than two decades, and he strives for excellence in his every endeavor.
ICREA Research Professor A pioneer in using VR from the neuroscience point of view, Mavi Sanchez-Vives is leading the Systems Neuroscience group and is co-director of the Event Lab (Experimental Virtual Environments in Neuroscience and Technology) within the Institute of Biomedical Research in Barcelona. She is also Specialty Chief Editor of Frontiers in Systems Neuroscience and Associate Editor for Frontiers in Virtual Environments in Frontiers in Robotics and AI.
Salar Shahna, a native of Geneva, Switzerland is the Creative Director and CEO of the World VR Forum. His vision shaped the artistic orientation of WVRF’s annual summit which was acclaimed unanimously by its participants.
ICREA Research Professor Involved in the research in virtual reality since the early 90s and winner of the Virtual Reality Career Award by IEEE Virtual Reality ‘In Recognition of Seminal Achievements in Engineering Virtual Reality` in 2005, Mel Slater is an ICREA Research Professor at the University of Barcelona in the Faculty of Psychology as well as a Professor of Virtual Environments at University College London since 1997 in the Department of Computer Science.
CEO - Founder Based in a beautiful small village in Switzerland, Attila Szantner is the co-founder of Massively Multiplayer Online Science. In 2002, during his over 2 decades of IT experience in Hungary, he co-founded iWiW, the biggest local social networking site at the time.
CEO Ronny is CEO of Kenzan Studios, an award-winning Geneva (Switzerland) based company focused on creative content creation to delight businesses and consumers. Kenzan is in process of developing two VR games for HTC Vive and Oculus and just launched their first VR B2B product “VR Promotion & Entertainment” for Malls, Airports and Lounges. He has a Bachelor of Science in General Management and Corporate Communication from HWZ in Zürich and a tech background founding his first IT company in at age 16 in Basel, Switzerland.
Director of Consumer Business Development Arijana is an avid AR/VR Evangelist working as the Director of Consumer Business Development at the Swisscom Innovation Outpost in the Silicon Valley. In addition, Arijana co-leads the DART 17 Project co-founded with Sophie Lamparter from Swissnex San Francisco. DART 17 is a test laboratory for interactive experiences, objects, and tools in San Francisco. Arijana studied Social Psychology in San Diego and transitioned to Economics when moving to Switzerland. She now holds a BASc in Business Economics from HSO in Zurich.
Professor in information systems With a PhD in software engineering, Antoine Widmer is a professor in information systems at HES-SO Valais-Wallis doing research in VR and AR applied to eHealth, eTourism and eLearning. Since 2016 he’s also the co-founder of Adventures-Lab, a startup aiming to make learning experience more fun by using Augmented Reality in combination with a playing surface.
Principal / Chair Pioneer of the smartphone industry and one of the “most influential people in technology”, David Wood is a fellow of the IEET, Secretary of the Board of Directors of Humanity+, Executive Director of Transpolitica, Chair of the Transhumanist Party (UK), and a fellow of the RSA.
Joanne Yin is taking the role of director of International at NAB Show Shanghai. She is also director of International at TCDIC, which is the exclusive Chinese partner of NAB to produce NAB Show Shanghai. TCDIC is an extension arm of National Base for International Cultural trade, which is also the only not for profit organization authorized by Ministry of Culture to advocate innovation and to promote international trade, exchange, and collaboration for domestic and international business on technology side of creative and culture industry.
David Rudrauf specialist of feeling and emotion 💑 will talk about VR Neurodynamics and Functional Brain Imaging… https://t.co/nYUv5wlLZY
Sign up to receive the latest announcements, tips, networking invitations and more.