Denise Quesnel

Denise Quesnel SIGGRAPH

VR Village Programme Chair Denise Quesnel is a researcher of the immersive realities, specifically creation and design of virtual/augmented reality content and interfaces. Graduate student at the iSpace Lab, at SFU's School of Interactive Arts and Technology in Vancouver Canada, her work also involves R&D as Director of Research for The Sawmill motion capture studio, and previously Research Associate at Emily Carr University of Art + Design, and a R&D consultant for a variety of VFX/post-production studios around the world. She created SIGGRAPH Conferences' VR Village programme.
IDIBAPS

Denise Quesnel is a researcher of the immersive realities, specifically creation and design of virtual/augmented reality content and interfaces. She is currently a graduate student at the iSpace Lab, at SFU’s School of Interactive Arts and Technology in Vancouver Canada where she is currently conducting studies with industry and academic partners on the experience of awe and wonder elicited through interactive VR content and interfaces.

Her work also involves R&D as Director of Research for The Sawmill motion capture studio, and previously Research Associate at Emily Carr University of Art + Design, and a R&D consultant for a variety of VFX/post-production studios around the world. She created SIGGRAPH Conferences’ VR Village programme in 2015 to provide developers, artists, designers and researchers with a forum for demonstrating the rapid evolution of virtual and augmented reality through hands-on installations.

2017 is her third year as the VR Village Chair, and she also is a co-organizer of the Vancouver VR (VanVR) meetup group since its inception in 2014 and Board Member with the Spark CG Society, local SIGGRAPH Chapter.

Displaying VR for the Public

  • 13 May 2017
  • 10 h 45 min - 11 h 05 min
  • Conference
MORE INFO