Content Market

About

To foster the budding of creation, the Content Market will allow independent artists to present their projects and their teams to investors.

This section will be divided into two :

1. A permanent space sponsored by HTC Vive called the Digital Library. This shared space will present projects of artists who registered their VR creation and production in the Content Market.

2. Pitching sessions. There will be 10 pitching sessions of 90 minutes, each with several pitching opportunities, allowing artists to meet in laid back, comfortable surroundings with investors for funding.

 

Artist’s Studio Utrillo-Valadon in Montmartre, Paris

ArtofCorner

On HTC Vive and Oculus RIFT, our VR App about the french painter Utrillo allows the user to be immersed in the artist’s studio in MONTMARTRE with a 3D Photo Realistic rendering.

PROJECT INFO

Year: 2017
Country: France
Connect: Website

CREDITS

Production: ArtofCorner

VR Origin Of Time

Digital Kingdom

Discover a marketable product through an emotional journey in DK’s musical and contemplative experience where you take control of time in a watch

PROJECT INFO

Year: 2017
Country: Switzerland
Connect: Website

CREDITS

Production: DK VRLAB – Digital Kingdom

From a single 360° picture to a collaborative editing room-scale experience

Imverse

Imverse – We are democratizing virtual and augmented reality content creation. So far, only highly skilled technical people, with big budgets, can create immersive experiences.

To address this problem, we offer ‘photorealistic mixed reality’ software licenses and B2B services to help retail, real-state, advertising companies or media artists who want to provide creative and personalized applications for next generation e-commerce, marketing, and customer services.

This is only possible thanks to our proprietary rendering and simulation engine and its easy and fast process to transform a single 360-degree 2D picture, from any commercial camera, into a 3D virtual room-scale environment with immersive body integration and unique collaborative real-time editing.

PROJECT INFO

Year: 2017
Country: Switzerland
Connect: Website

CREDITS

Production: Imverse

Titanic VR

Titanic VR

From the award-winning studio that brought you Apollo 11 VR, prepare to experience the world’s most famous ship as never before. A short teaser demo for the full experience, due for release in 2017.

PROJECT INFO

Year: 2017
Country: Ireland
Connect: Website

CREDITS

Production: Immersive VR Education

Firebird (La Perì)

Firebird

Enter a realm of enchantment with FIREBIRD – La Péri, and play the role of Iskender, a prince seeking the “flower of immortality”. You will appear on the stage, visit the ethereal world of La Péri, and witness a magical and poetic encounter as one of the characters…

PROJECT INFO

Year: 2016-2017
Country: France
Connect: Website

CREDITS

Production: Innerspace VR

Yonder The VeaseR

Yonder The VeaseR

The term VeaseR was born from the need of giving a name to a new type of product in the motion picture industry communication which in common reality exists and is called Teaser while in the virtual one did not have a precise identification. The VeaseR transfers the visitor right inside the story (the main shot) of the screenplay and it challenges him with an adventure and an interactive experience. The objective of a VeaseR is exactly the same of an advertisement product in the part that it entices and engage the visitor with a certain product. Exactly what it can happens in the motion picture industry for features, docs, shorts, any kind of film.

The potential of this kind of product is in its impressive sensory engagement and total immersion in the reality to which the visitor is transferred. It is going to be interesting to watch the development of similar products in advertisement (future VR commercial or VR brand experience?), where the brand identity and brand awareness could have incredibly positive returns

PROJECT INFO

Year: 2017
Country: Italy
Connect: Website

CREDITS

Production: Proxima Milano

T.H.E. - The Human Extension

T.H.E. - The Human Extension

“T.H.E. – The Human Extension” aims to experiment a new form of storytelling utilizing a revolutionary medium: Virtual Reality.

“T.H.E” has been designed specifically for VR with the potential to best exploit this new medium’s features.

This project orbits around a sculptor. The artist’s collaboration will be fundamental in shaping the creation of a piece of art which audience will embody thanks to Virtual Reality technology. In fact, instead of the sculpture’s head, will be positionated a 360° camera that will be the point of view of the audience. The creation process, from the initial phase of development until the finalization steps of this art piece, will be documented.

Through VR, people will be able to experience the mystic moment of artistic creation from a privileged and in an innovative way that has never been seen before. T.H.E. aims to let people connect with the artist in a intimate and visceral way never seen before.

PROJECT INFO

Year: In Developement
Country: Italy
Connect: Website

CREDITS

Production: Proxima Milano

Kanska

Kanska

The Faroe Islands are a forgotten corner of Europe where modernity and tradition collide. Whipped by brutal weather, barren of natural resources, these specks of land in the North Atlantic are home to the Faroese, a fiercely practical, loyal, and resilient people who have inadvertently drawn international attention for their age-old tradition of whaling. Kanska is an immersive excursion into this unique culture and the environment that shaped it.

PROJECT INFO

Year: 2017
Country: Switzerland
Connect: Website

CREDITS

Production: Right Here Right Now

“Une histoire de mémoire”

“Une histoire de mémoire”

Once a brilliant writer, Pierre is beginning to experience the first symptoms of Alzheimer’s disease. As he struggles to understand what is happening to him, his family responds in diverging ways.Once a brilliant writer, Pierre is beginning to experience the first symptoms of Alzheimer’s disease. As he struggles to understand what is happening to him, his family responds in diverging ways. Produced with the support of the Geneva University Hospitals and Eli Lilly as part of the Difficult People Project.

PROJECT INFO

Year: 2017
Country: Switzerland
Connect: Website

CREDITS

Production: Right Here Right Now

ART STORIES 360

ART STORIES 360;

ART STORIES propose to (re) discover the history of the European art through the great places of the architectural and artistic heritage of Europe, in an innovative and bimedia approach.

PROJECT INFO

Year: 2018
Country: France
Connect: Website

CREDITS

Production: Seppia

Dolphin Man VR

ART STORIES 360;

Three 360 ° films for a unique dive into the blue and deep universe of apnea with three great names in the discipline that follows in the tradition of Jacques Mayol.

PROJECT INFO

Year: 2018
Country: France
Connect: Website

CREDITS

Production: Seppia

StoryFab

StoryFab

Storyfab reinvents video storytelling by giving you all the tools to create short films using virtual actors, decors and special effects and share them with everyone. With Storyfab, the entire world is your stage; you’ll only need some imagination and your phone. You can also use Storyfab to make video greeting cards and postcards or simply send a quick message to your friends !

PROJECT INFO

Year: 2017
Country: Switzerland
Connect: Website

CREDITS

Production: Spooklight

Falling Wishes

Falling Wishes

How beautiful it is when saw your wishes fly to sky with lamps? But how ugly the mountain’s surrounding looks like when those lamp’s wreckages fall down? The VR documentary shows the conflicts of town between environmental protection and cultural attraction.

PROJECT INFO

Year: 2018
Country: Taïwan
Connect: Website

CREDITS

Production: S.T.U.S.T

Archpray

Archpray

Archpray is a small game studio founded in 2017. We believe the human emotional experience is the key to bring unique experience. Our mission is making games that moving your heart like your favorite movie.

PROJECT INFO

Year: 2017
Country: Taïwan
Connect: Website

CREDITS

Production: S.T.U.S.T

Metamorphosis

Metamorphosis

This VR work lets stationary paintings to become interactive animations. Audience can enjoy the fantastic garden created by artists. It will bring new possibilities for observing paintings.

PROJECT INFO

Year: 2018
Country: Taïwan
Connect: Website

CREDITS

Production: S.T.U.S.T

Youth and Media VR

Youth and Media VR

Today, protecting children includes being able to guide them through the digital world. Produced for the Government of Switzerland, The Youth and Media VR App gives parents, teachers and guardians the unique opportunity to perceive the world through a child’s perspective and to discover for themselves new ways of competently guiding their own children through the media landscape.

At the World Virtual Reality Forum, we will be debuting to the international audience 1 episode from our 6 part series: Cyber Bullying: Léa, 10 years old, wants to become a Youtube star. Instead of fame and splendor, she reaps only mocking and ridicule from her classmates. When the bullying spreads into digital channels, Léa’s world goes out of control.

PROJECT INFO

Year: 2017
Country: Switzerland
Connect: Website

CREDITS

Production: Unicorn Yarn

Wonen.TV

Wonen.tv

Webvr interactive 360 player, online platform connected with TV housing show. People can look inside architectural houses in VR and activate media.

PROJECT INFO

Country: Belgium
Connect: Website

CREDITS

Production: VRT

ImmersiaTV

ImmersiaTV

ImmersiaTV will create a novel form of broadcast omnidirectional video, content production and delivery that offers end-users a coherent audiovisual experience across head mounted displays, second screens and the traditional TV set, instead of having their attention divided across them.

PROJECT INFO

Country: Belgium
Connect: Website

CREDITS

Production: VRT

Las Meninas of Velasquez

Las Meninas

Diego Velázquez stared at us behind his easel. His gaze invites us. We pass to the other side of this mirror painting and bust into the heart of the work to submerge along with the painter into the vertigo and the enigmatic echoes that he won’t stop playing. Between illusion and reality, Velasquez seizes our senses and endlessly questions our reason.

PROJECT INFO

Country: France
Connect: Website

CREDITS

Production: Les Poissons Volants

VirtaMed

VirtaMed

Phil is passionate about improving patient outcomes, and he wants to use the latest virtual reality technology to achieve that. As a former theater manager, Phil knows the influence that immersive experiences can have on audiences; synthesizing this technology with his experience in healthcare consultancy, he expects that immersive training tools will aid trainee surgeons.

PROJECT INFO

Country: Switzerland
Connect: Website

CREDITS

Production:VirtaMed

Immersive Combat

Spherica

Spherica is a VR LAB and a VR STUDIO, developing proprietary hardware solutions and producing VR experiences of highest quality and unrivaled complexity. We have developed and designed the whole line of proprietary hardware aimed at delivering perfect camera movement when producing content in 360 cinematic VR. Camera dollys and steadycams, rovers and cable cams, drones and many other innovative solutions, designed with precision and perfection way ahead of its time. This puts us in a unique and very advantageous position in the global VR market, creating opportunities for growth both in hardware sales/rentals/licensing and content production services.

Spherica is not only a VR LAB working on innovative hardware solutions for cinematic VR. We are also a production VR STUDIO with a huge list of high-profille client projects as well as original conceptual cinematic VR projects.

We will be showing a cinematic trailer to the upcoming VR series by Spherica – “Immersive Combat”. “Immersive Combat” is a project of truly epic scale and unrivaled complexity – the series take you into the heart of the battle as Kung Fu, Muay Thai and Medieval Combat world champions fight it out in worlds of Vikings and pirates, steampunk and cyberpunk.

PROJECT INFO

Country: USA
Connect: Website

CREDITS

Production:Spherica